May 03, 2006, 02:35 AM // 02:35
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#21
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Academy Page
Join Date: Jan 2006
Profession: A/
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i chose N becuase there will hopefully be a virulense type move....ill probably remake him though...
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May 03, 2006, 04:01 AM // 04:01
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#22
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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I chose A/R, and i must say that Tiger's/Bestial Fury is a fun stance to use, but honestly, you probably shouldn't really be using it. On a side note, I found that it was easier to control henchmen with a bow than with daggers (at least, until i remembered about Shift+Ctrl+Space). Still, bow is useful i find, as playing ranger is far easier when handling henchies.
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May 03, 2006, 07:35 PM // 19:35
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#24
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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I went Monk mainly for Live Vicariously (It's a prophecies skill so you must have both campaigns)
Not only does it give me good healing on every attack, but it leaves me enchanted all the time so I can use skills that only work while I'm enchanted
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May 03, 2006, 07:56 PM // 19:56
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#25
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Frost Gate Guardian
Join Date: Jun 2005
Location: Columbus, Ohio
Guild: Guild of Calamatous Intent Officer
Profession: R/
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I went Mesmer. I had an idea about using Epidemic to spread out the conditions to other nearby baddies. Havent tried it out yet though.
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May 05, 2006, 04:28 PM // 16:28
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#26
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Banned
Join Date: Dec 2005
Location: NB mass
Guild: Dark Blood Acolytes
Profession: N/Me
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went a/w for "victory is mine" elite..in theory this skill should really help when u tele in to drop conditions..take damage..VIm..tele out...can't wait to try it out..actually posted a thead asking if anyone has tried this combo out..plus all the defensive skills in the tactics line should really help keep me alive..I know sins aren't supposed to be tanks..but having a little def makes the assasination attempt a little safer..
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May 05, 2006, 04:54 PM // 16:54
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#27
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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A/R= Barrage + Critical Strikes, constant barrage as long as you are hitting at least 3 enemies
A/W= Watch Yourself/Stances
A/Mo= Assassins have 4 pips of regen + bonus energy on crits, you figure it out
A/N= See above
A/E= See above
A/Rt = Telebombing.
A/Me = Ultimite in caster shutdown and pressure.
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May 05, 2006, 10:48 PM // 22:48
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#28
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Ascalonian Squire
Join Date: Jan 2006
Guild: [THG] The Holy Grailers
Profession: Me/N
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i do not have an assasin but i think a physical secondary (W or R) is a good choice. Ranger, because you could lay down a deadly trap, then when triggered you could unleash your own combos to stack on major conditions, you could also (as suggested many times) poision your weapon. Tigers fury is also a good attack speed buff because it dosent weaken your attacks, but it DOES disable non-atk skills temporarily.
Warrior is popular because of stances, healing siggy, and you build adrenaline extremely fast.
Some assasins might want to try ele out for conjure elements, gotta do huge damage with dual attacks! If youre going for a spellcaster 2ndary you may find a zealous pair of dags helpful.
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May 05, 2006, 11:03 PM // 23:03
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#29
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Academy Page
Join Date: Dec 2005
Location: The U.S. of A.
Guild: NuDE
Profession: Me/
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I originally went A/W, but found that I just wasn't using any of the warrior skills, relying more on the assassin's stealthier skills to stay alive, as opposed to the warrior's "stand there and take it" type skills. A/R might be a nice one, I found much success with that in the 12 vs 12 matches during the preview event, my Black Moa and I smeared people across the jade sea for a while, but that's PvP. For PvE, I finally went with A/Mo, still using 7 assassin skills and one rebirth.
Edit: If you want something with high tanking defense and teleportation, W/A would be better just because the warrior gets more armor and then can still use teleports and daggers if you really want to.
Last edited by Xaniera; May 05, 2006 at 11:07 PM // 23:07..
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May 06, 2006, 12:02 AM // 00:02
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#30
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers.
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It seem's that everyone's forgetting about upgrades. You can make your daggers do elemental damage with a tang (or the other kind of upgrade, i forget).
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May 06, 2006, 03:12 AM // 03:12
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#31
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/N
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I'm having a go with mes because of fragility. Then poison/blind/bleed etc. with ur assn attacks hmmm....?
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